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Simple STG game.

Small project I done to train and learn more about unity and the creation of sprites (using Piskel) - it is a simple STG (shoot them up, games like Space Invaders), it features three different weapons for the player, which one with his own system, life system (with both lives and hit points) and a increasing number of enemies. Soon I will upload the final version, once I figure where.

The space background is maybe either from from http://www.imageafter.com or http://www.grsites.com/archive/textures/_ It was a old file I had around.

Controls:
Space - Laser
Z - Missile, limited by number.
X - Beam attack, which the player has to wait to recharge before firing again.
WASD - Moving around.

Game screenshot 1

Game screenshot 1

Game screenshot  2

Game screenshot 2

Game screenshot 3

Game screenshot 3

Game screenshot 4

Game screenshot 4

Game screenshot 5

Game screenshot 5

Game screenshot 6

Game screenshot 6

Game screenshot 7

Game screenshot 7

Sprite sheet for both the player and enemy ships.

Sprite sheet for both the player and enemy ships.

Early draft for a sprite sheet just for the player explosion animations.

Early draft for a sprite sheet just for the player explosion animations.

Final version of the sprite sheet used for explosions, damage and smoke.

Final version of the sprite sheet used for explosions, damage and smoke.

Final sprite sheet for the explosion upon player or enemy death.

Final sprite sheet for the explosion upon player or enemy death.

New sprites for projectiles.

New sprites for projectiles.

Early draft for a sprite sheet just for the enemy explosion animations.

Early draft for a sprite sheet just for the enemy explosion animations.